![]() His point wasn't that players are stupid, simply that by simplifying the plot, you create a "solidity" that grounds the game and makes it easier for the player to accept any "weirdness" you might throw their way. When we discovered Andrew Ryan's true identity in BioShock's second act, said Levine with a grimace, "The balloon hit bottom."Īsking more questions than you answer is just one facet of keeping your audience engaged, however."if you want people to follow all of your plot, it has to be really fucking stupid," said Levine. The trick is knowing how and when to tap - if the balloon goes too high or too low, you'll lose your audience. ![]() Whenever the balloon starts to fall - perhaps because one of the game's questions, such as your character's identity in BioShock, gets answered - said Levine, you should give the balloon a gentle tap to keep it aloft and keep your player interested. The object is to maintain a player's interest and attention by keeping the balloon in the air. ![]() To illustrate his point, Levine suggested the audience think of a game's story as though it were a balloon half-filled with helium. ![]()
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